branchrust_reboot/main/xmas_2020/sledcancel
21 Commits over 0 Days - ∞cph!
Sled crafting costs and time
No longer researchable
▇▇▌▇▇▅▉▇ ▄▍▊▆ ▊▊▌▆▌▅▊▅▉▄ ▊▍▉▆▍▌▌ ▊▅▋ ▆▉▋▉▆▋ (▇▋█▇▅▄▅▌ ▉▅▋█▆▌ █▇▌▆▋ & ▍▋▅▆▋██▋▍▄▄▍ )
Disable trail fx when not on snow
Make initial force last longer if the sled is on a flat surface
Fixed some incorrect steering logic
Removed some debug stuff
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips
Remove no-longer-used ground quality enum
Add IsOnSnowOrIce bool to terrain handler
Increase drag, add some support for slight turning input
Simplify VehicleTerrainHandler ground quality method since we only use the road component
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Apply some force over time when a player mounts the sled
Use zero friction absolute
Initial sled setup and material swapping boilerplate