branchrust_reboot/main/xmas_2022/client_ai_state_and_blendshapescancel
3 Commits over 0 Days - ∞cph!
Gingerbread men maniacally alternate between happy and angry facial blendshapes when in an aggressive state.
EntityComponents can now be serialized.
BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled.
Added PlayerModel.SetBlendShapesMode()
Gingerbread men now toggle between idle/angry face blendshapes.
ProtoBuf / codegen.
Gonna merge this tomorrow morning after I've doubled checked it all.