branchrust_reboot/main/xmas_2022/xmas_monumentscancel
65 Commits over 0 Days - ∞cph!
Fixed the fix for the game mode toggle.
Compound event s2p.
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
Big tree related fixes.
Gamemode toggle fixes inside Compound.
Snow machine static sound radius is smaller
added xmas prefabs to bandit town and fishing village a and b
Various improvements to the large tree
Wrapped some decor behind GameModeObjectToggle where applicable
Finalized FishVil A
Prefab PFX tweaks
ice roofs on bandit town xmas
more on bandit town xmas, cloth shader on tree pot rug, ice_roof static prefabs
more on fishingvillage_b_xmas
fishing village b xmas preset
more on bandittown xmas prefab, added some more icicle variants to static prefabs
More dressing & some prefab mat tweaks
Disabled xmas lightstrip prefab
tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
Scene backup (fishing villages)
fixed missing xmas_tree_rug material and textures
Replaced tree PH with the real thing.
Optimized a small bunch of textures and materials.
Added LOD scripts to gumdrop lights.
Prefab finalization sans new big tree
Final'ish lighting for Outpost
Snow machine static fixes.
Scene.
Scene backup.
Related prefab tweaks & some new xmas dressing ones.
Scene backup & xmas prefab tweaks
Main square snow machine setup
Scene backup.
Static always-on snow machine variant without the terrain effect.
Scene backup & prefab changes
Scene backup & prefab tweaks
Scene backup & prefab tweaks