branchrust_reboot/prerelease/biome_tintingcancel
7 Commits over 0 Days - ∞cph!
biome tinting for player buildings and objects test
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
Updated train_track material to include tint mask inclusion keyword
Fixed window.bars block displaying the wrong materials on LOD0
Doors biome tinting enabled