branchsbox-foundry/mainmenucancel

12 Commits over 0 Days - ∞cph!

11 Months Ago
Code cleanup
11 Months Ago
Card gradient styling tweaks, cleanup https://files.facepunch.com/alexguthrie/1b1011b1/sbox-dev_L54Q6vUdyX.mp4
11 Months Ago
Start splitting menu into multiple sections (e.g. Home) Add MenuSectionAttribute, automatically populate navbar based on these Cards accept custom images When in-game, make background very slightly transparent Clean up card styling Cards use smaller gap between lines, lighten button color More consistent card hover effect, just use white for subtext color Remove $small-text Only allow co-op list refresh if there are no servers
11 Months Ago
Tidy up MenuCharacter a bit + give citizen "interest" If you stop moving your mouse the citizen will eventually lose interest in it, and the lookat weight will return back to 0
11 Months Ago
Use adjust-hue, lighten for some scss variables, based on accent color Card gradient underlay Move menu navbar away from window control buttons
11 Months Ago
Quick loading screen implementation Reduce menu character lookat weight when cursor is close
11 Months Ago
Menu citizen looks at mouse
11 Months Ago
Just display server name and player counts in co-op for now
11 Months Ago
Display player counts in co-op card Secondary hover gradient for cards
11 Months Ago
Move MainMenu into Menus/
11 Months Ago
Search for active lobbies in co-op panel Styling tweaks Force IsNewPlayer to false for now
11 Months Ago
Basic main menu layout, temporary logo Menu card tweaks Move all our menu stuff into MainMenu/ Prototype co-op card https://files.facepunch.com/alexguthrie/1b0611b1/sbox-dev_OcswJRxiL2.png Simpler menu layout for new users thru cookies Hexagon shape in logo