branchsbox-unicycle-frenzy/maincancel
732 Commits over 1,096 Days - 0.03cph!
Fixed finished effect appearing black
Ground trace more accurately matches wheel
Fall if the player's body leans into a wall
Set checkpoint numbers in playground
Add uf_nextcp and uf_prevcp commands
Add Number to Checkpoint entity
Add func_rotatings to playground
Adjust z position of func_rotatings
Properly center map vote thumbnails
Move ui folder to textures/ui
Font style adjustments
Add spray bind to controls page
Show spray icons in customize menu
Small tweaks to customize icon style
Press F to spray, add 2 sprays to customization menu
Overhead nametags
Nametag looks at center of view
Show session rank in nametag
Chat font 300 weight
Total time played metric in stats menu
Show top 3 players in game end screen
Podium placeholder texture
Removed map VPKs use backend ones instead
Updated Beach (lighting + sound + Backend)
Tweaked pop rock layout
added Beach to map list
Add timer to end game screen
Switch some fonts to LuckiestGuy
Remove next map from bottom left
Replace some fonts with font family var
Local pawns get their own client-side pedals
Don't trigger checkpoints unless grounded and not fallen
uf_flow reenable fall trigger
more uf_flow changes
Merge branch 'main' of sbox-unicycle-frenzy
uf_achievement_medals entity to mark gold, silver, bronze thresholds
Updated finished particle
Play finish particles with sound effect when completing course
Added finish screenspace particle
Show Incomplete instead of 00:00 in map details menu
Map vote ui displayed at the end of a session
Rename GameTime to TimeLeft
uf_endgame_duration convar
Move map cycle stuff to UnicycleFrenzy.MapCycle
Map voting system, server will change map to highest voted
Addition changed to hop stop and pop rock
Updated Hop Stop and Pop Rock layout
Increment times played upon leaving start zone rather than joining map
Rename Times Played to Attempts
Update menu to default to Stats -> Map tab
Update sbox-unicycle-frenzy.fgd
Track times you've played a map
Track falls outside of OnKilled so we don't increment falls when restarting/respawning manually
Track times you've respawned
Added Stone leader board model
Updated leaderboard to allow easier selection of different styles
Implement map stats falls, remember player's best time, set thumbnail to map's thumb
Added additional control point models
Set up ent to allow selection of model type
shortened the time window players have to jump after not being grounded
Map stats and achievements ui mockup
Navigate to session leaderboard by default
Minor style adjustments for controls tab
Stats page mockup, leaderboard tab
Removed unintentional face on Hop Stop
Improved ending section to be easier on Pop Rock
Rearranged map cycle and added Industry to list
Move with ground's angular velocity
Add in BaseVelocity when moving
Fixed missing uf_trigger_fall near start