branchsbox-unicycle-frenzy/maincancel
732 Commits over 1,096 Days - 0.03cph!
Animator sets aim_eyes and aim_head
Update .addon
Asset compile
Animator sets unicycle_pedaling parameter
Cleanup, fix incorrect hash check
Fix potential nre
Separate some end-game html into own classes
Update UnicycleAnimator.cs
End-game render scenes for top 3 players
Map vote screen style adjustments
Asset compile
More items for dummy trailpass
Fix menu not opening/closing consistently
Asset compile
Pedal root bone & foot attachment
Asset compile
Place foot at pedal's "foot" attachment
Cleanup
100% tilt rotation
Reduce affect of tilt on rotation
Fall based on tilt rather than rotation
unicycle_balance_x/y are based on tilt
Adjust camera rotation clamp #42
Asset compile
Attach feet to roughly pedal position
Adjust unicycle scale to accommodate Terry's short legs for now
Set unicycle_balance_x/y anim params
Switch foot iks back to Model Space, turns out this is what works best for us
Fix right foot rotation parameter
Update citizen_unicycle_frenzy.vanmgrph_c
Revert "Update .addon"
This reverts commit 346e0b1dcf6844638248a6a7a2499107ea0460a5.
Create .editorconfig
Asset compile
Merge branch 'main' of sbox-unicycle-frenzy
Update .addon
Updated left leg IK chain to use a World Space parameter as input, instead of Model Space
Animgraph: hooked up pedaling animation
*_c files
First draft of Citizen animgraph for this gamemode
Merge branch 'main' of sbox-unicycle-frenzy
Update .addon
Fix compile error, Package.GameConfiguration -> Package.GetMeta
Fix new player overlay buttons not clickable
Tut door opens after a second of sitting still
Tutorial's stop door stays open until timer is reset
Map inputs to a new enum, easily change and check input from it
Controller improvements
Tutorial door stays open while you're on green square
Asset compile
Fix jump velocity being straight up when only slightly tilted
Add logic for stopping on green square to proceed in tutorial
Adjust player's aabb size
uf_collectible entity
Open tutorial door after all balls are collected, reset collection when timer resets
Play sound and juice when touching a collectible
Update to GameServices.SubmitScore
Fix particles not simulating in trailpass tab
Uncomment debug
Simulate trail particles in customize tab, set cp0 position
Display control hints on screen in tutorial
Fix tutorial's perfect pedal glow
Update UnicycleCamera.cs
Slightly raise trace end position when detecting view blockers
Update PartScenePanel.cs
Add uf_trigger_surface - define custom surface friction in areas
Fix achievement unlock displaying on startup
Show popup when you unlock an achievement
Don't show customizable parts you haven't unlocked yet
You can always equip the default part per category
Don't show medal achievements if the map hasn't set it up
Show time threshold in gold/silver/bronze descriptions
TrailPass can define pass-specific achievements and xp granted upon completion
Achievement description displays amount of xp granted
Gray out incomplete achievements
Update .addon
Update customization.json
Item icon watches for unlockable/unlocked states
Add item to your trail pass when clicking unlock
Unlocked tag style improvements
Can't equip parts you don't own!
Show error toast when trying to equip locked item
Error toast when trying to unlock item you cant unlock yet
Celebrate toast when unlocking a new item
Add JumpHigher to display bind dropdown
Increase z index of toaster
Hide nut, append "xp" to unlockable cost
Different style for items you cant unlock yet
Add BrakeAndLean to display binds