branchsbox-zombie-arpg/maincancel
27 Commits over 30 Days - 0.04cph!
Molotov cocktail skill + skills working again
Recompile assets
Tweak post processing
Npc dialog zindex
Fix unclickable item labels
Switch to a better font
Fix NRE
Unit pathing optimizations and improvements
Fix death screen zpos
Chatbox style tweaks
Adjust last stand's lighting
Give zombies wander ability
Tweak zombie's collision radius
Trace LoS
Get rid of unwalkable islands
Prevent duplicate dialogs
Give menu elements a zindex
Common duty logic
Change perimeter patrol spawn point
Use a generic entity for duty spawns
Add water run's duty logic & dialog
Flesh out duties, from acquiring to completion and turning it in
Duty log shows all duties colored by state
Rick mode cheat
Fix line of sight test
Perimeter patrol ent & duty work
Fix pesky hang 😩
Style tweak
Use static method for floating text
Show miss text over the target
Add floating text & miss/damage numbers
Update .addon
Improved item label separation
Spawn random loot barrels
Parent item's ground model to the item
Fix nres
Better item label separation
Item drop rng
Fix units
Easier overhead labels
Tighten up the camera
Randomize blood particle position
Blood impact particle
Add blunt, stab, sharp damage types & sound effects each
Delete testitem
Add a pile of items
Improve combat feel
Improve navigation behaviour
Namespaces
Recompile all assets
Initial commit
Add all the files
Update .addon