branchsbox/fogcancel

25 Commits over 28 Days - 0.04cph!

2 Years Ago
Rebuild text shader cause I stomped it before
2 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
2 Years Ago
Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
2 Years Ago
Only copy fog attributes on RenderScene
2 Years Ago
Fix fog in game
2 Years Ago
Fix Vector3.LerpTo change breaking addons
2 Years Ago
Cleaned up - not tested in game
2 Years Ago
Fix intellisense for native rendertools
2 Years Ago
Finish rebase
2 Years Ago
Managed fog Squash
2 Years Ago
Managed fog Squash
2 Years Ago
Hammer.CustomHeader attribute, Refactor nullcheck out
2 Years Ago
Use a field instead of a func call
2 Years Ago
Switch gradient fog to use state
2 Years Ago
Remove most of the c++ code and move what we can to managed
2 Years Ago
Allow gradient fog to work on scene renderer
2 Years Ago
Allow one fog controller per SceneWorld instead of one global instance
2 Years Ago
Remove unused fog state
2 Years Ago
GradientFog -> GradientFogEntity
2 Years Ago
Update GradientFog.cs
2 Years Ago
Allow entity IO to parse colors
2 Years Ago
Introduce fade time, add all inputs for fog
2 Years Ago
Make fog show in hammer again
2 Years Ago
Initial managed env_gradient_fog
2 Years Ago
Start decoupling gradient fog and move it to managed