10 Commits over 0 Days - ∞cph!
Introduced culled_depth variant
Make trees more filled out
Initial work on foliage perf optimizations
- Alpha culling by clipping before we even get to the PS
Make specular optional
Fustrum cull triangles
Experiment with culling during shadow pass for foliage
Added transmission
Swap branch materials to new shader
Swap branch materials to new shader
Experiment with culling during shadow pass for foliage
Initial work on foliage perf optimizations
- Alpha culling by clipping before we even get to the PS