branchsbox/hotload-apicancel

10 Commits over 0 Days - ∞cph!

3 Years Ago
Exposed hotload skip attrib and callback interfaces Deleted empty INotice.cs Added cl_hotload_log and sv_hotload_log console vars Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties Fixed hotload test assemblies having wrong package ID Replaced hotload callback interfaces with IHotloadManaged Destroyed() returns a state dictionary that is passed to Created() in the new instance Don't let Hotload see some sensitive fields IHotloadManaged.Destroyed() now passes in a dictionary ready for use
3 Years Ago
Cleanup texture builders to reduce loads of code duplication Bring Texture3d, TextureArray & TextureCube builders extra properties Make Texture2DBuilder a struct Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib Allow breakable glass to use assigned UV mapping (requires map entity recompile) Fix glass texture coords when breaking shards that have moved away from the panel Whitelist System.Half Fix base shader not compiling Fix alpha testing for shaders Allow foliage shader to be compiled again Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try Merge pull request #168 from Facepunch/texture-builder Cleanup texture builders to reduce loads of code duplication Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects Remove WithMips for texture cube for the time being Add constructor parameters for CreateCube & CreateArray Remove anonymous param from Texture Finish Create WithAnonymous for textures instead of passing it as a parameter to Texture Finish Remove anything marked as [Obsolete] 3+ months ago Obsolete Entity.EyePos/Rot => Entity.EyePosition/Rotation delete some legacy c++ concommands: god, say, give, etc. these didn't work anyway and if they should work they should be done in c# reimplement cl_showpos in c# so it uses the pawn, remove cl_showfps (there's much better ways to see it now) Fix compile error and strip Panorama stuff from the particle host Remove more legacy player concommands and whatevers left of impulse remove env_message Allow menu tasks to persist between sessions string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category Add toggle for recursive folders Add TaskCanceledException to whitelist Put it where it belongs Access to AssetType Initialize interop to nullptr Packaged games properly update their hash for networking, fixes net vars in packaged games Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths TreeNodes support context menus, added context menus to asset browser folders Create in folder options Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox Loading screen can access game/map packages Don't let Hotload see some sensitive fields Merge branch 'master' into hotload-api
3 Years Ago
IHotloadManaged.Destroyed() now passes in a dictionary ready for use
3 Years Ago
Allow menu tasks to persist between sessions Replaced hotload callback interfaces with IHotloadManaged Destroyed() returns a state dictionary that is passed to Created() in the new instance Don't let Hotload see some sensitive fields
3 Years Ago
Fixed hotload test assemblies having wrong package ID
3 Years Ago
Exposed hotload skip attrib and callback interfaces Deleted empty INotice.cs Added cl_hotload_log and sv_hotload_log console vars Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties
3 Years Ago
Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties
3 Years Ago
Added cl_hotload_log and sv_hotload_log console vars
3 Years Ago
Deleted empty INotice.cs
3 Years Ago
Exposed hotload skip attrib and callback interfaces