branchsbox/movetype_cleanupcancel

15 Commits over 0 Days - ∞cph!

1 Year Ago
When sucking the transforms from physics objects to entities, also suck the velocity
1 Year Ago
Fixed not compiling in debug mode
1 Year Ago
remove groundlink.h
1 Year Ago
Re-enable PhysicsThinks because I don't have the bandwidth to figure out whether it's needed
1 Year Ago
Remove a ton of unused entity flags Unused portal code Remove groundlink Remove basemodel fadeout thinks
1 Year Ago
PhysicsEnabled works on client
1 Year Ago
Clean up physics debug draw, color static, keyframe, dynamic in different colours https://files.facepunch.com/garry/f91c71d9-336b-4c1a-b471-f9a5c7962627.jpg
1 Year Ago
delete IPhysicsPlayerController Delete IPhysicsShadowController, simplify
1 Year Ago
delete positionwatcher from vpc
1 Year Ago
Entity.Position no longer sets body positions There was a hack here.. when players respawned we obviously set their positions to the new spawnpoint. But then their keyframed physics hull would rush to that position (via ForceUpdateIfKeyframed).. which hit anything in its path. Snapping the position was the wrong move here imo, I will explore alternatives.
1 Year Ago
delete positionwatcher.h Got phys_debug_draw working again Remove unused
1 Year Ago
delete vphysicsupdateai_t Completely remove movetype
1 Year Ago
delete MoveCollide_t
1 Year Ago
More StepSimulation
1 Year Ago
Fix physics timescale default wip