15 Commits over 0 Days - ∞cph!
Remove postprocess_standard, readd floor_pebbles_a with correct shader
Update compiled addon shaders
Update foliage and legacy glass with the correct depth shader
Add parallax occlusion to list of shader replacements
Replace removed shaders that are still referenced in some assets with it's replacement shader
Remaining missing materials and compiled shaders
Remove grasstile materials
Remove auto fidelity visualizer, remove bilateral blur and liquid shader, remove remaints of old blur shader
remove old blur and old bloom
Update shaders with the cleaned up code
keep old glass shader while the new one isn't merged in
Remove deferred lights from code, only care for the lightbinner we use
move remaining materials that use blend.vfx to blendable, delete blend.vfx
Merge branch 'shader-cull' of sbox into shader-cull
remove compiled files of the shaders we removed
Remove anything to do with aerial perspective, remove old glass shader
Remove wrinkle from complex, cleanup and cull some more shaders
remove complex and spritecard from build list, want to quickly test if everything is okay on CI
Reimplement spectator view
Remove more bullshit, start reimplementing a sane spectator view
More cleanup
Remove subview rendering, if we use foveated we'll roll our own solution
Cleanup shaders, compile renamed shaders
Remove vr warp and most of subview rendering
start removing vr_warp, modern HMDs don't need it
cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names