branchsbox/shader-resources-over-mastercancel
3 Commits over 0 Days - ∞cph!
Readd reflection data when compiling vfx
Don't fixup filename of resources tagged RESOURCE_TYPE_NONE, allows for any filename to be set as a reference
Reference shaders used as a dependency in compilematerial
Initial rebase of shader assets into master
Fix things from shader assets rebase
Recompile all vmat files
Strip mod from d3dinclude
Put certain shader of materials inside folders and strip extension
Initial rebase of shader assets into master