branchsbox/soundstackeditorcancel
10 Commits over 0 Days - ∞cph!
Remove now unsed Asset.TryLoadJson
Make occlusion less embarrassing when no SA
Move TypeLibraryAttribute to Sandbox.Reflection
Delete sound stack editor
Hide sound stack assets by default again
Fix crash when no steamaudio reverb file
Try to use realtime reverb if none available
Updated mixgraph
remove calc_audibility and all its bullshit
Force SteamAudioEnabled
Occlusion
Remove snd_steamaudio_enable_pathing
Fix vmix crash
Changed spatialize, added occlusion
SoundEvents can choose their vgraph + track
Steamaudio pathing, reverb
EngineGlue KV to Json
Call RegisterType, UnregisterType on base classes
Add GraphicsView.Items
Build NodeGraph UI from Graph
regret trying to use a nodegraph for this
https://files.facepunch.com/garry/7583a294-9fc7-40e5-9b8d-fa361c47401b.png
Node graph variable types
Implementing nodes we use in our basic stack
Allow setting window icons from pixmap
Fix graph view dragging, connecting, scrolling
Add GraphicsView.SelectedItems
Clear propertysheet if target set to null
Delete NodeTitlebar
SoundStackEditor
Add raw object bind to bind system
Show sound stacks in asset browser, give icon
Add IAssetEditor