branchsbox/soundstackeditorcancel

10 Commits over 0 Days - ∞cph!

3 Years Ago
Remove now unsed Asset.TryLoadJson
3 Years Ago
Make occlusion less embarrassing when no SA Move TypeLibraryAttribute to Sandbox.Reflection Delete sound stack editor Hide sound stack assets by default again
3 Years Ago
Tone down reverb
3 Years Ago
Fix crash when no steamaudio reverb file Try to use realtime reverb if none available Updated mixgraph
3 Years Ago
remove calc_audibility and all its bullshit Force SteamAudioEnabled Occlusion Remove snd_steamaudio_enable_pathing Fix vmix crash Changed spatialize, added occlusion
3 Years Ago
SoundEvents can choose their vgraph + track Steamaudio pathing, reverb
3 Years Ago
EngineGlue KV to Json Call RegisterType, UnregisterType on base classes Add GraphicsView.Items Build NodeGraph UI from Graph regret trying to use a nodegraph for this https://files.facepunch.com/garry/7583a294-9fc7-40e5-9b8d-fa361c47401b.png
3 Years Ago
Node graph variable types Implementing nodes we use in our basic stack
3 Years Ago
Allow setting window icons from pixmap Fix graph view dragging, connecting, scrolling Add GraphicsView.SelectedItems Clear propertysheet if target set to null Delete NodeTitlebar SoundStackEditor
3 Years Ago
Add raw object bind to bind system Show sound stacks in asset browser, give icon Add IAssetEditor