branchsbox/structured-transformscancel

7 Commits over 0 Days - ∞cph!

3 Years Ago
Refactor and detangle instancing and transform buffer shaders, makes much better use of hlsl SIMD Remove unused EXTRA_SHADERDATA_TINTRGBA32, some other unused methods
3 Years Ago
Remove any other references to a 2D transformation buffer, make transformations use CUtlMemory for cleaner memory lifetime Further refactoring
3 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' of sbox Fixed MinMaxAttribute not working in Hammer Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? ) No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces [HideInEditor] works on asset properties Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null) Fix classes with [Net] malfunctioning if they have child classes Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute Support copying graphemes outside TextEntry too Improve console text selection Improve behaviour of label selection if drag rect is negative size Add GameResource to Recent opened list when saving in inspector Add GameResourceEditor Fix Replicated ConVar's not replicating locally Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs Trim all the unused addon stuff out of IApplication etc Fix error in JsonSerializerOptionsUpgrader on hotload Don't give alternate flags when querying DX11 display mode list Fix crash when registering the minidump handler due to addon stuff being removed Fixed verbose hotload log formatting Improve tonemap controller preview in Hammer Pain day 3 for game template Network Client.IsUsingVR New Outfit Piece! - Summer Shorts New outfit for a hot day out for terry, as well as some needed adjustments to the leather gloves skinning and rigging. Summer shorts also have LODs. https://files.facepunch.com/daniel/1b2411b1/Photoshop_4cUauBlWsq.jpg Make [UseTemplate] work properly on consolidated builds (used for s&works) - instead of the generator trying to guess root directories feed it a map of physical paths -> virtual paths for all the cs files Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine Merge in drawhud Draw2D.TextSize returns a Rect Vector3.ToScreen can take a ScreenSize, returns nullable Vector2 Citizen/animgraph: second draft of big weapon branch refactor intercom pallet - tweaks fixed broken normal map on pallet Revert changes to SetupPhysicsFromUnscaledModel - Some users have been reporting overlap tests etc sometimes failing. This change was to fix slow downs when loading maps with triggers covering the map, the fixes were only needed on the trigger entity, not native code Remove vconsole tools we're definitely never gonna use .. and some more Fix clothes showing in wardrobe multiple times Add morph inheriting for in game models Mouse wheel zoom in and out of face on avatar dresser LOD override dropdown Add sbox_feature_inheritlods Update material icons Balaclava LOD fixes Fixes to Lods so no longer clipping in the head model! Add clear context menu to asset property Add DressSceneObject to ClothingContainer, to condense code repetition SceneObject can replace materials based on attribute value Clothing has EyeMaterial Add gown clothing item Add replacement attribute to citizen skin/eyes Fix skins to use new system Allow right click > open in editor for asset properties Delete junk Fix dress layers Skin5 eyes Citizen/animgraph: pelvis additive now uses "proper" on-the-fly compositing + gets disabled when sitting & more comments Fix NRE in WaterController if PhysicsGroup is not valid Citizen: added note about citizen.SetMaterialOverride on MaterialGroupList prefab Added failing hotload test for static initonly HashSets Added ConcurrentQueueUpgrader Fixed in-place hotload of a HashSet<T> Allow individual types to be added to hotload SkipUpgrader Skip hotload for types in System.Net.Http and System.Text.RegularExpressions Fixed some false negatives when checking if a type is blittable Added ConcurrentDictionaryUpgrader, fixed ConcurrentQueueUpgrader Only start addon worker threads when first needed Make sure hotload verbose log works with and without -tools Cache which static fields need to be watched in hotload Some extra timing info for hotload Added InstanceUpgrader.GetUpgraderOrDefault<T>() DefaultUpgrader field caching, now uses auto-skip Update groups.vgc Added networked attribute based material replacement to ModelEntity Don't force GC collect on hotload, since we're doing it 3x for every compile More persistent caching between hotloads HotloadManager name consistency More timings Revert "Disabled transform structured buffer by default, will be reenabled soon" This reverts commit 72c3854218d52e769ba267ad84d8e6e0394e7f22. Fix instance ID buffer on structured buffers Reenable multiview instancing on shader Update core shaders with structured buffers Cleanup some things and set baseline before major transformation logic refactor Part 2 of baseline cleanup Merge branch 'structured-transforms' of sbox into structured-transforms Remove m_transformAllocator, trim most redundant code out of transfomation
3 Years Ago
Cleanup some things and set baseline before major transformation logic refactor Part 2 of baseline cleanup
3 Years Ago
Update core shaders with structured buffers
3 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Fixed MinMaxAttribute not working in Hammer Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? ) No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces [HideInEditor] works on asset properties Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null) Fix classes with [Net] malfunctioning if they have child classes Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute Revert "Disabled transform structured buffer by default, will be reenabled soon" This reverts commit 72c3854218d52e769ba267ad84d8e6e0394e7f22. Fix instance ID buffer on structured buffers Reenable multiview instancing on shader
3 Years Ago
Revert "Disabled transform structured buffer by default, will be reenabled soon" This reverts commit 72c3854218d52e769ba267ad84d8e6e0394e7f22.