11 Commits over 0 Days - ∞cph!
Only use interpolated var if we don't control that property
SyncFlags.Interpolate, support for float, Vector3, Angles, Rotation, Transform (with internal interface right now)
Only find this attribute if we need it
Remove these debug logs
Interpolate value on query instead of every frame based on last update time
Add Update method
Revert changes to InterpolationSystem as we're no longer interpolating Sync Vars every frame
Remove unused IInterpolated
Some cleanup
Remove unused IInterpolated
Revert changes to InterpolationSystem as we're no longer interpolating Sync Vars every frame
Interpolate value on query instead of every frame based on last update time
SyncFlags.Interpolate, support for float, Vector3, Angles, Rotation, Transform (with internal interface right now)
Only find this attribute if we need it
Remove these debug logs
Only find this attribute if we need it
SyncFlags.Interpolate, support for float, Vector3, Angles, Rotation, Transform (with internal interface right now)