branchsbox/vcs-suckscancel

13 Commits over 0 Days - ∞cph!

2 Years Ago
Proper decal shader descriptor for skin
2 Years Ago
Border image and background image are better to be combos since they describe samplers Delete all VCS files Remove .ini files as well remove sbox_ prefix from stock materials
2 Years Ago
Remaining tools core shaders get their vr_ suffix yanked
2 Years Ago
Disable requirement for semantics when setting VertexInput on VFX
2 Years Ago
Sample fixed level to ignore hardware gradient mipmapping in dof, fixes warnings Remaining code to use attributes rather than combos for cssbox features Use decal_renderer instead of vr_decal_renderer for skin, remaining vmat files without referencing vr_ shaders
2 Years Ago
Remove hacks for appending vr_ when shader not found, remove functions for looking to VCS files
2 Years Ago
Remove vr_ prefix on all materials that still referenced it
2 Years Ago
D_SCISSOR isn't a combo anymore
2 Years Ago
remove any remaining references to vr_ prefix Outright remove vr_ prefix from shaders Add remainder of addon vfx_c shaders
2 Years Ago
Replace core vcs shaders as vfx_c
2 Years Ago
Replace core vcs shaders as vfx_c
2 Years Ago
Save raw data inside our vfx_c container Unserialize from vfx_c Unserialize combo properly too Some more cleanup, get base shaders in, let's compile the rest of the shaders now
2 Years Ago
Let's try it again and decimate from the top to bottom rather than rebuilding it from bottom to top, serialize multiple VCS programs in KV3 as is and we build from that