branchspacechess/main/charger-fixescancel
11 Commits over 0 Days - ∞cph!
Fix charger pushing units across gaps
Grabber attack range stops at the unit it would grab
Fix motion blur being applied to map preview images
revert the accidental car1.png preview commit
Fix GetTilesInDirection not stopping at walls
Burner max height set to 0, enabled terrain LOS check.
Fix charger damage previews not accounting for armor
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
Fix some charger bugs related to holes in the map (animation stopping early, pushing too little)