branchspacechess/main/clientbotcancel

26 Commits over 0 Days - ∞cph!

6 Years Ago
split previous commit into IsClatterPacket and HandleRacknetPacket functions, actually.
6 Years Ago
Renamed RaknetPacket to ClatterPacket and inverted the outcomes to make more sense, handle un-handled raknet packets by ignoring them.
6 Years Ago
fix/logging
6 Years Ago
removed some debug spam
6 Years Ago
fixes
6 Years Ago
quick temp matchmaking/game creation bot test
6 Years Ago
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet
6 Years Ago
GameClient now tracks LocalTeam
6 Years Ago
promotion toast shit...
6 Years Ago
match outcome toast events, listeners, blah blah
6 Years Ago
daily challenge toast events, UIGlobalPanel listener
6 Years Ago
added MMFRequestEventArgs. added MMFReceived event. UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
6 Years Ago
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
6 Years Ago
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
6 Years Ago
moved CommandQueue from GIViewer static to GameClient instances. Client cmds now have a reference to the client executing it.
6 Years Ago
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
6 Years Ago
merge from main
6 Years Ago
clean up proxy class and refs
6 Years Ago
more wip/testing stuff
6 Years Ago
server will only broadcast player connected message to all clients when server population is less than a server define
6 Years Ago
dispose of auth token when we're done with it. basic spreading of client bot updates across frames. bot connect button now creates and connects 500 clients instead of 10
6 Years Ago
increased max server client connections from 1k to 5k
6 Years Ago
more msg handler fixes
6 Years Ago
standalone server fix
6 Years Ago
msg handler fix and connect with delay
6 Years Ago
Removed all static events, variables and methods from GameClientInternet and refactored all references so that we can use multiple instances of it going forward. Added a temporary InternetClientProxy static class that redirects everything to a GameClientInternet instance, because everything expects a valid reference at startup.