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15 Commits over 0 Days - ∞cph!
wip converting attacks to entity tag changes
removed AttackData and hit stuff
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
checking in broken grabber damage code for later
Made game options screen accessible from the in-game options (escape) menu