branchspacechess/main/confirmactions/mcancel
21 Commits over 120 Days - 0.01cph!
Fix UI masking, fix some broken behavior with buttons
Button hit zones (for most things I think)
Need the editor enabled too
Compiling without steamworks, more settings
Option for vignette
Lower resolution unit outlines (plus sample reduction)
Disable another Dynamic Decals thing (testing)
More project settings adjustments
Add an option to force HDR off for some cameras on some platforms
Add different render scale options (switching back to 100% is currently bugged)
Disable a bunch of other options
Mostly fix the squad editor rendering bug
Disable Dynamic Decals (its slow and broken here)
Some shader tweaks
Reset texture settings to default (for now)
Fiddle with quality settings
Make the post processing and UI blur options static (removes their Update calls)
More UILineRenderer optimization
Disable crowd animations for now
Fix more shader and texture issues
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
Listen for external connections
Some fixes for the resolution option
bunch of texture settings.
disabled colliders on crowd members.
hacky camera/UI prototyping stuff.
removed left/right camera buttons, added basic swipe rotation instead.
disabled mute list for now.
disabled emotes for now.
some temp connection changes.
show attack range on click not just hover (so target area appears properly on touch screen).
temp change so input up is used not down for events.
Increased size of confirm action button.
Added placeholder left/right camera rotation buttons.
Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles)
Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff.
Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff.
Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG)
Override target DPI to 250 for shorterm FPS boost.