branchspacechess/main/confirmactions/mcancel

21 Commits over 120 Days - 0.01cph!

5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fix UI masking, fix some broken behavior with buttons
5 Years Ago
Button hit zones (for most things I think)
5 Years Ago
Some platform fixes
5 Years Ago
Need the editor enabled too
5 Years Ago
Compiling without steamworks, more settings
5 Years Ago
Option for vignette Lower resolution unit outlines (plus sample reduction) Disable another Dynamic Decals thing (testing)
5 Years Ago
More project settings adjustments Add an option to force HDR off for some cameras on some platforms Add different render scale options (switching back to 100% is currently bugged) Disable a bunch of other options Mostly fix the squad editor rendering bug Disable Dynamic Decals (its slow and broken here) Some shader tweaks
5 Years Ago
Reset texture settings to default (for now)
5 Years Ago
Fiddle with quality settings Make the post processing and UI blur options static (removes their Update calls) More UILineRenderer optimization Disable crowd animations for now Fix more shader and texture issues
5 Years Ago
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
5 Years Ago
Little bit of fixes
5 Years Ago
Listen for external connections
5 Years Ago
Some fixes for the resolution option
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
bunch of texture settings. disabled colliders on crowd members. hacky camera/UI prototyping stuff.
5 Years Ago
removed left/right camera buttons, added basic swipe rotation instead. disabled mute list for now. disabled emotes for now. some temp connection changes. show attack range on click not just hover (so target area appears properly on touch screen). temp change so input up is used not down for events.
5 Years Ago
Increased size of confirm action button. Added placeholder left/right camera rotation buttons. Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles) Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff. Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff. Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG) Override target DPI to 250 for shorterm FPS boost.
5 Years Ago
initial