branchspacechess/main/mapdbcancel
19 Commits over 0 Days - ∞cph!
GameHost now picks a random game mode each match
updated Control1 map to work again
Wrapped some editor functions so build works again
Custom build squad checker now works with new map DB
newly crated map files are now correctly flagged as dirty
squad loading
changed mapName to mapID (string to int) in ProtoBuf and all references
map buttons now grab the map title
maps should now load from the provided map id instead of name (can't test this until I update squad loading too)
map type value is set in it's data file when the map is created
it's nearly working again...
new maps are created in folders based on game mode type, map definition SO file created alongside the map file
map db tool now sets the map title to the map filename if there's none specified
wip mapdb stuff to handle the different modes, tool to build map DB
Branching for wip map database improvements