4,941 Commits over 1,795 Days - 0.11cph!
coin layer change, max active coin cap of 3
wip collectable coin drop stuff for career mode matches
bug fix for help prompts listening for events when they shouldn't
restored all help prompt IDS and event listeneres
adding pulse to the career button
updated help prompt
squad editor wip help prompts
Added Healer rig & source anims, updated game anims
coroutine disables chargers trail 0.5 seconds after charge attack not immediately, so it can shrink first.
charger hit impact fx calling code
more charger attack wip and fixes
Fixed charger flipping 180 when doing charge attack.
CombatAction now also takes a parameter for the original attack-from tile.
PostAttackCombatAction now uses the attack-from tile not the unit's current tile to do final direction calc.
new biter model/ mat/ textures / portrait
tweak portrait shader
adding substance material to generate psd from bake
charger trail disabled by default, enabled during charge attack, disabled again after.
more charver attack view + cleanup.
added ChargerAttackView (not working yet) and set values, prefab
fix for PlaceHolderAttackView nre
last few event hookups for help prompts
pass of the default squads for current maps, making them more fun and varied
new career saves start with one mod of each type in the mod inventory
wip event triggers to automatically disable the various help prompts when completing the actions
ForceWipe now deletes PlayerPrefs too when triggered.
Made the whole help prompt a button, as well as the X.
Help prompts now close when clicked, and save (to not open again in the future)
Setup some help prompt IDs
Help prompts will remember their closed status and not show again (when i get the buttons to click!)
New career saves start with 2 random mod slots in your inventory.
More help prompt prefab / code / setup.
more career mode help prompt wip
fixed difficulty options having a fucked up BG colour
wip HelptPrompt prefab, basic setup
wip career help prompt setup
Charged now uses the PlaceholderAttackView attack view script instead of grabber
destroy the preview unit model on exiting career creation screen so it doesn't sit in the scene forever making random noises :D
hovering over the create button on career creation screen will now punch scale and color team and manager name fields red if they're empty, to make it obvious why the create button is disabled.
added a force wipe mechanism, added a Defines.SavePath, moved a ton of save locations to use the new sub /save/ path of runtime data so I can wipe the folder without unity file sharing violation errors.
tweaked igniter anim
add burning trap model/mat /texture
fixed unit squad button death particle sorting