branchwiseguys/main/CharacterActivecancel
11 Commits over 0 Days - ∞cph!
Make sure we send character data when subscribers and groups change
Remove eye network stuff, it can all be sent in character state
Removed unnecessary comment
Only sending character state to proxys when it changes. Also simplified character state proto slightly
Fixed weird character hovering on player_motor bug
Fixed issues around being dead and disconnected and respawning and stuff
Can't make as much go inactive as I'd hoped. Character needs to still react to changes in the world. Rearranging the system...
Fixed death code failing if the owner player wasn't connected.
Working on active/inactive character states. Bit broken currently
Working on Character active/inactive system. Fixing up some other stuff.