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11 Commits over 0 Days - ∞cph!

7 Years Ago
Make sure we send character data when subscribers and groups change
7 Years Ago
Remove eye network stuff, it can all be sent in character state
7 Years Ago
Removed unnecessary comment
7 Years Ago
Only sending character state to proxys when it changes. Also simplified character state proto slightly
7 Years Ago
Fixed weird character hovering on player_motor bug
7 Years Ago
Fixed issues around being dead and disconnected and respawning and stuff
7 Years Ago
Can't make as much go inactive as I'd hoped. Character needs to still react to changes in the world. Rearranging the system...
7 Years Ago
Fixed death code failing if the owner player wasn't connected.
7 Years Ago
Working on active/inactive character states. Bit broken currently
7 Years Ago
Merge
7 Years Ago
Working on Character active/inactive system. Fixing up some other stuff.