branchwiseguys/main/CharacterCleanupcancel

11 Commits over 0 Days - ∞cph!

7 Years Ago
Fix for error if player gets a welfare notification right as they die.
7 Years Ago
NPC inventory no longer needs to sync to clients at all. I needed to change how ammo is sourced so that the item doesn't need to be created for the HeldItem - it's now just a prefab reference on the HeldItem gun, which will lose support for using multiple ammo types in the same gun, but we don't do that anyway.
7 Years Ago
NPC work
7 Years Ago
Merge in the latest from Main.
7 Years Ago
Fixed player damage not working
7 Years Ago
Fixed ordering issue on vehicle exit, which causes item icons to not update correctly
7 Years Ago
A lot of changes here, but the main task completed is that a character's UnifiedInventory now only resides in the owner client and server, and not in the proxy.
7 Years Ago
Doing the same thing to inputs - Moving from the base Character to the server and owner, removing references from proxy.
7 Years Ago
Continuing to refactor things out of the general character into more specific sub-areas. Motor this time.
7 Years Ago
Moved Eyes
7 Years Ago
Proxy players don't need inventory at all, only server and owner do. Removing inventory from proxys.