branchwiseguys/main/Drugscancel

82 Commits over 28 Days - 0.12cph!

7 Years Ago
merged with cooking
7 Years Ago
added missing #if SERVER
7 Years Ago
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
7 Years Ago
Selling drugs to someone now considered a crime
7 Years Ago
Players get paid when selling drugs
7 Years Ago
Added FX for NPCs receiving welfare
7 Years Ago
Pedestrian NPCs no longer drop their items on death
7 Years Ago
Oops, don't comment out Bill's code.
7 Years Ago
Cleaned up all warnings outside of the building system
7 Years Ago
Fixing some stuff that was broken in CLIENT or SERVER modes from the meth_cooking branch. Leaving OnInteract in ItemContainerEntity broken as it's more complex to fix.
7 Years Ago
Forgot one...
7 Years Ago
Created a unified inventory access to treat multiple inventories as one. Unified IItemRequestReceiver all into the base Character class except for the shop hack.
7 Years Ago
Merging in the latest
7 Years Ago
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
7 Years Ago
Added sellable item cost
7 Years Ago
Interaction fix
7 Years Ago
NPC welfare system
7 Years Ago
AI cash stat sync to client
7 Years Ago
Drug sale FX. Interaction transition fix.
7 Years Ago
Better interaction transitions
7 Years Ago
Added WiseGuys tools option to skip the initial spawn screen when in editor
7 Years Ago
Adding key info to NPC interaction
7 Years Ago
Merging in the latest from Main
7 Years Ago
Interaction display handling improvements
7 Years Ago
Temp override goes away if drug level one lower reaches addiction level 0
7 Years Ago
Fix for class/struct bug
7 Years Ago
Minor edits
7 Years Ago
Got everything working in Client/Server separate mode. Server is authority on selling items to NPCs.
7 Years Ago
UI change
7 Years Ago
Interaction changes to allow for the fact that held items can change interaction state now.
7 Years Ago
Different drug icons for interaction
7 Years Ago
Moved NPC interaction out of the helditem itself, and combined it with the existing interaction system for objects etc
7 Years Ago
Rename
7 Years Ago
Fixed ADS on package (and anything else that doesn't use ADS)
7 Years Ago
UI tweaks, stats fix
7 Years Ago
Stat tweaks and balancing systems.
7 Years Ago
NPC stats hover UI update. New system for multiple drugs basically working.
7 Years Ago
Addiction systems work
7 Years Ago
Working on buying systems
7 Years Ago
Big changes to addiction stats to handle multiple drugs, unlocking new types etc. May still change further.
7 Years Ago
Removed Matt's changes
7 Years Ago
made foliage deferred and tidied up assets
7 Years Ago
Working on drug types
7 Years Ago
Errors fixed. Added NPC protobuf
7 Years Ago
Merging in the latest including new protobuf system. Broken currently.
7 Years Ago
Removed old unused folder
7 Years Ago
Sellable item count reduces correctly after use
7 Years Ago
Drug selling works in Client+Server mode
7 Years Ago
More efficient NPC hover, only looking at the character layer
7 Years Ago
Added extra vision dist mod for cops looking for criminals