branchwiseguys/main/Fistscancel

25 Commits over 0 Days - ∞cph!

7 Years Ago
Get in trouble for hurting characters
7 Years Ago
A bunch of refactoring etc re character health
7 Years Ago
Explosion force edit
7 Years Ago
Anim updates
7 Years Ago
Decoupling hit damage from hit force
7 Years Ago
Minor tweaks to fists
7 Years Ago
Fixed ClosestPoint warning
7 Years Ago
Jump on top of someone's car, crouch down, and punch it until it explodes
7 Years Ago
Positioned punch damage sphere
7 Years Ago
Made new melee impact FX
7 Years Ago
Tweaking values
7 Years Ago
Punching has a hit force
7 Years Ago
Fists deploy time fixed
7 Years Ago
Basic fists damage working + extra stuff
7 Years Ago
You don't really need to aim down sights... of your fists
7 Years Ago
Made the player collider skinnier so you can get up and punch more convincingly
7 Years Ago
Actual punching anims
7 Years Ago
No more pistol in fists worldmodel
7 Years Ago
Assigning root motion node to root transform on anims
7 Years Ago
Networked fists. Player's fists now live in a tiny fist container
7 Years Ago
Fists viewmodel in the right spot
7 Years Ago
Handle missing params that the fists don't have
7 Years Ago
Working on adding fists
7 Years Ago
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
7 Years Ago
Held items get cleared properly on the ViewModel and WorldModel