branchwiseguys/main/Fistscancel
25 Commits over 0 Days - ∞cph!
Get in trouble for hurting characters
A bunch of refactoring etc re character health
Decoupling hit damage from hit force
Fixed ClosestPoint warning
Jump on top of someone's car, crouch down, and punch it until it explodes
Positioned punch damage sphere
Basic fists damage working + extra stuff
You don't really need to aim down sights... of your fists
Made the player collider skinnier so you can get up and punch more convincingly
No more pistol in fists worldmodel
Assigning root motion node to root transform on anims
Networked fists. Player's fists now live in a tiny fist container
Fists viewmodel in the right spot
Handle missing params that the fists don't have
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
Held items get cleared properly on the ViewModel and WorldModel