branchwiseguys/main/Fistscancel
25 Commits over 0 Days - ∞cph!
Held items get cleared properly on the ViewModel and WorldModel
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
Handle missing params that the fists don't have
Fists viewmodel in the right spot
Networked fists. Player's fists now live in a tiny fist container
Assigning root motion node to root transform on anims
No more pistol in fists worldmodel
Made the player collider skinnier so you can get up and punch more convincingly
You don't really need to aim down sights... of your fists
Basic fists damage working + extra stuff
Positioned punch damage sphere
Jump on top of someone's car, crouch down, and punch it until it explodes
Fixed ClosestPoint warning
Decoupling hit damage from hit force
A bunch of refactoring etc re character health
Get in trouble for hurting characters