branchwiseguys/main/InventoryEdit/CharacterRefactorIdeacancel

73 Commits over 30 Days - 0.10cph!

8 Years Ago
Really early, basic, totally broken framework for a character class refactor.
8 Years Ago
Working on a glorious (or equally likely terrible) new character refactor that will unify the network types and bring balance to the force.
8 Years Ago
Too many classes. Trying something else.
8 Years Ago
Working on character refactor idea
8 Years Ago
Add CharacterRole
8 Years Ago
Add StartingHealth
8 Years Ago
Added IsAlly. Technically this one could be CharacterServer only, but it doesn't need to be (the data is available on all).
8 Years Ago
More stuff
8 Years Ago
More character refactor. IVehicleUser etc
8 Years Ago
Health events. IPlayerHealthEventReceiver
8 Years Ago
Defines
8 Years Ago
More. Started a sort of stopgap PersistentPlayer class solution.
8 Years Ago
Just more of everything
8 Years Ago
The refactor continues
8 Years Ago
The beginnings of item trading
8 Years Ago
NetworkSyncStats. A spinoff from NPCStats
8 Years Ago
Buy/sell
8 Years Ago
Character sync not for humans. Don't waste network bandwidth.
8 Years Ago
Sync stats fixups
8 Years Ago
Inventory start
8 Years Ago
Moving inventory to server/owner only
8 Years Ago
Moving stuff to server
8 Years Ago
Same as previous
8 Years Ago
Interface edit
8 Years Ago
Mission stuff
8 Years Ago
Mission stuff
8 Years Ago
Verious refactoring magic
8 Years Ago
More character refactoring. Still creating the outward-facing interfaces
8 Years Ago
Cleaning stuff up
8 Years Ago
Refactoring for persistent player stuff
8 Years Ago
Seeing if I can get rid of the necessary reference to the persistent side of a character on the client entirely. Seems promising.
8 Years Ago
PersistentPerson cleanup + more
8 Years Ago
SetCharacterMode
8 Years Ago
Character motor
8 Years Ago
Merge latest from Main
8 Years Ago
Model and hitbox for owner and proxy
8 Years Ago
Visual sets
8 Years Ago
Fixed motor init
8 Years Ago
Renaming things
8 Years Ago
Another rename
8 Years Ago
Various stuff
8 Years Ago
Interaction
8 Years Ago
NPC Interactable
8 Years Ago
8 Years Ago
More interactable stuff
8 Years Ago
Eye direction
8 Years Ago
Mission user
8 Years Ago
8 Years Ago
8 Years Ago
Motor fixes