branchwiseguys/main/InventoryEdit/CharacterRefactorIdeacancel

73 Commits over 30 Days - 0.10cph!

3 Years Ago
Various refactoring
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3 Years Ago
Experimenting with Character interfaces
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3 Years Ago
Merging in the latest from Main
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3 Years Ago
PersistentPerson and gang stuff
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3 Years Ago
Set the local player in NetworkUser
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3 Years Ago
PersistentPerson work that might actually be OK
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3 Years Ago
Working on a PersistentPerson thing for persistent shared character data for AI and humans
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3 Years Ago
Refactoring some of the easy stuff
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3 Years Ago
Blah blah, refactoring character
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3 Years Ago
Mainly refactoring inventory to simplify
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3 Years Ago
CanHoldItemNow/CanBeHeldNow refactor
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3 Years Ago
OnDirtyEvent for held items
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3 Years Ago
Missed saving a couple of files in the previous commit
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3 Years Ago
HeldItem stuff. Not sure this is a good implementation here, but it works.
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3 Years Ago
Various character refactoring
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3 Years Ago
NetworkUser work. Has some issues
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3 Years Ago
NetworkUser stuff
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3 Years Ago
3 Years Ago
Working on input changes. Going to make a shared base class for player inputs. Just split into Server/Client for now.
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3 Years Ago
Rename character owner to character so it's no confusing re ClientOwner
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3 Years Ago
Moving things around
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3 Years Ago
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3 Years Ago
More interactable stuff
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3 Years Ago
NPC Interactable
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3 Years Ago
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3 Years Ago
Renaming things
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3 Years Ago
Fixed motor init
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3 Years Ago
3 Years Ago
Model and hitbox for owner and proxy
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3 Years Ago
Merge latest from Main
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3 Years Ago
Character motor
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3 Years Ago
SetCharacterMode
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3 Years Ago
PersistentPerson cleanup + more
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3 Years Ago
Seeing if I can get rid of the necessary reference to the persistent side of a character on the client entirely. Seems promising.
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3 Years Ago
Refactoring for persistent player stuff
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3 Years Ago
Cleaning stuff up
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3 Years Ago
More character refactoring. Still creating the outward-facing interfaces
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3 Years Ago
Verious refactoring magic
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3 Years Ago
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3 Years Ago