branchwiseguys/main/InventoryEdit/CharacterRefactorIdeacancel

73 Commits over 30 Days - 0.10cph!

7 Years Ago
Same as previous
7 Years Ago
Moving stuff to server
7 Years Ago
Moving inventory to server/owner only
7 Years Ago
Inventory start
7 Years Ago
Sync stats fixups
7 Years Ago
Character sync not for humans. Don't waste network bandwidth.
7 Years Ago
Buy/sell
7 Years Ago
NetworkSyncStats. A spinoff from NPCStats
7 Years Ago
The beginnings of item trading
7 Years Ago
The refactor continues
7 Years Ago
Just more of everything
7 Years Ago
More. Started a sort of stopgap PersistentPlayer class solution.
7 Years Ago
Defines
7 Years Ago
Health events. IPlayerHealthEventReceiver
7 Years Ago
More character refactor. IVehicleUser etc
7 Years Ago
More stuff
7 Years Ago
Added IsAlly. Technically this one could be CharacterServer only, but it doesn't need to be (the data is available on all).
7 Years Ago
Add StartingHealth
7 Years Ago
Add CharacterRole
7 Years Ago
Working on character refactor idea
7 Years Ago
Too many classes. Trying something else.
7 Years Ago
Working on a glorious (or equally likely terrible) new character refactor that will unify the network types and bring balance to the force.
7 Years Ago
Really early, basic, totally broken framework for a character class refactor.