branchwiseguys/main/InventoryEdit/CharacterRefactorIdeacancel
73 Commits over 30 Days - 0.10cph!
Moving inventory to server/owner only
Character sync not for humans. Don't waste network bandwidth.
NetworkSyncStats. A spinoff from NPCStats
The beginnings of item trading
More. Started a sort of stopgap PersistentPlayer class solution.
Health events. IPlayerHealthEventReceiver
More character refactor. IVehicleUser etc
Added IsAlly. Technically this one could be CharacterServer only, but it doesn't need to be (the data is available on all).
Working on character refactor idea
Too many classes. Trying something else.
Working on a glorious (or equally likely terrible) new character refactor that will unify the network types and bring balance to the force.
Really early, basic, totally broken framework for a character class refactor.