branchwiseguys/main/MoreFixesEtccancel
120 Commits over 28 Days - 0.18cph!
Lot purchase UI was missing dollar signs. Added a general WiseGuys currency extension method and used it in a few places.
NPCs now die automatically if they get really stuck for more than 30s
90% sure we don't need to position non-visible proxy characters
Fixed a brief sort of teleport slide that new proxy characters (NPC and human) would do when first spawning in.
Added growing items to shop. Tweaked shop amounts etc. of a few items.
Simplify mission start message. Get around issues with tasks that complete right away etc.
Backtrack my "don't show interaction for unavailable interactions" change. It's good to see if a payphone etc is in use
Fix single user IsInUse flag + remove debug
Minor edits + increase min jail term
Added some extension stuff.
Timer GUI and game mode edits
Added description to timer + payphone UI edit.
Merge in the latest stuff from Main
Missions are working well enough. Merge them into the main working branch.
added a few console commands
Fixed the remaining loading issue I could find
Fixing deed loading issues
Loading is loading without actual errors.
Most issues getting worked out with loading saves in editor. Routine / bootstrapping basically done...
Moving around some load/save stuff
Set item prices and shop items
Fixed all C4 issues (I think)
Remove missing payphone scripts until everything's sorted out
Don't show interaction UI for unavailable interactions
Add payphones back to the map
Remove old unused GameObjects from Door1
Limiting palette so that players can't select white
Bit of a cheeky fix for getting out of cars under the map.
Bit of a hack to try and mitigate damage exploits.
Only admins can see the menu. Removed some logs.