branchwiseguys/main/MoreFixesEtc/save/doorscancel

28 Commits over 0 Days - ∞cph!

6 Years Ago
more icons
6 Years Ago
Door item icons
6 Years Ago
basic C4 logic
6 Years Ago
Corp locks are now functional
6 Years Ago
Can deploy doors on buildings that you own.
6 Years Ago
Made all doors deployable
6 Years Ago
More deployment fixes. Locks are now properly placed on doors. Locks can only be placed on doors of units that you own.
6 Years Ago
Made some improvements to item deploying.
6 Years Ago
More lock stuff
6 Years Ago
NetworkEntities fill in the asset id without having to do the fucking update asset id thing.
6 Years Ago
c4 boilerplate
6 Years Ago
.
6 Years Ago
Doors culled better when they're interior doors
6 Years Ago
Added some boilerplate for locks.
6 Years Ago
Created 3 tiers of doors
6 Years Ago
Doors will now get destroyed when health == 0
6 Years Ago
Sorted out door frames, building purchasing etc. now.
6 Years Ago
Made the owner thing work.
6 Years Ago
Seperated purchasing off to a seperate object that's placed on the outer doors of purchasable buildings.
6 Years Ago
Moving purchasing to a seperate entity
6 Years Ago
Frames now spawn in doors
6 Years Ago
Can now purchase from frames
6 Years Ago
...
6 Years Ago
Making frames interactable for purchase.
6 Years Ago
Moved some door stuff to door frame, replicating frames now.
6 Years Ago
Doors and frames fully split
6 Years Ago
All doors now use the same "door"
6 Years Ago
Split up doors and frames.