branchwiseguys/main/MoreFixesEtc/save/doorscancel

28 Commits over 0 Days - ∞cph!

7 Years Ago
more icons
7 Years Ago
Door item icons
7 Years Ago
basic C4 logic
7 Years Ago
Corp locks are now functional
7 Years Ago
Can deploy doors on buildings that you own.
7 Years Ago
Made all doors deployable
7 Years Ago
More deployment fixes. Locks are now properly placed on doors. Locks can only be placed on doors of units that you own.
7 Years Ago
Made some improvements to item deploying.
7 Years Ago
More lock stuff
7 Years Ago
NetworkEntities fill in the asset id without having to do the fucking update asset id thing.
7 Years Ago
c4 boilerplate
7 Years Ago
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7 Years Ago
Doors culled better when they're interior doors
7 Years Ago
Added some boilerplate for locks.
7 Years Ago
Created 3 tiers of doors
7 Years Ago
Doors will now get destroyed when health == 0
7 Years Ago
Sorted out door frames, building purchasing etc. now.
7 Years Ago
Made the owner thing work.
7 Years Ago
Seperated purchasing off to a seperate object that's placed on the outer doors of purchasable buildings.
7 Years Ago
Moving purchasing to a seperate entity
7 Years Ago
Frames now spawn in doors
7 Years Ago
Can now purchase from frames
7 Years Ago
Making frames interactable for purchase.
7 Years Ago
...
7 Years Ago
Moved some door stuff to door frame, replicating frames now.
7 Years Ago
Doors and frames fully split
7 Years Ago
All doors now use the same "door"
7 Years Ago
Split up doors and frames.