branchwiseguys/main/MoreFixesEtc/save/doorscancel
28 Commits over 0 Days - ∞cph!
Corp locks are now functional
Can deploy doors on buildings that you own.
Made all doors deployable
More deployment fixes. Locks are now properly placed on doors. Locks can only be placed on doors of units that you own.
Made some improvements to item deploying.
NetworkEntities fill in the asset id without having to do the fucking update asset id thing.
Doors culled better when they're interior doors
Added some boilerplate for locks.
Doors will now get destroyed when health == 0
Sorted out door frames, building purchasing etc. now.
Made the owner thing work.
Seperated purchasing off to a seperate object that's placed on the outer doors of purchasable buildings.
Moving purchasing to a seperate entity
Frames now spawn in doors
Can now purchase from frames
Making frames interactable for purchase.
Moved some door stuff to door frame, replicating frames now.
Doors and frames fully split
All doors now use the same "door"
Split up doors and frames.