branchwiseguys/main/Network_Refactorcancel

129 Commits over 31 Days - 0.17cph!

8 Years Ago
Added Bass projects to the plugins folder.
8 Years Ago
Renamed a few vars in NetworkEntity to match new version
8 Years Ago
Merge in my changes
8 Years Ago
fixed compile errors
8 Years Ago
Folder nuke
8 Years Ago
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8 Years Ago
rd1 of compile errors fixed
8 Years Ago
Fixed a shit load of the easy errors
8 Years Ago
More fixes
8 Years Ago
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8 Years Ago
Shit loads more error fixes
8 Years Ago
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8 Years Ago
Added files that didn't get checked in
8 Years Ago
Only a few errors left
8 Years Ago
COMPILES
8 Years Ago
Server setup and bootstrapping
8 Years Ago
Client bootstrapping
8 Years Ago
Added some files that didn't get checked in properly
8 Years Ago
Updated plugins
8 Years Ago
NetworkMessages changed
8 Years Ago
item serialization updated
8 Years Ago
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8 Years Ago
Ported NetworkUser, SpectatorPlayer, and the connect command in the console.
8 Years Ago
Removed NetworkMessage, Converted all old NetworkMessages to new format.
8 Years Ago
Registering message handlers
8 Years Ago
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8 Years Ago
WorldTime boostrap, Item network message handlers.
8 Years Ago
Ported NetworkEntityBehaviour methods, except for the old Serialize/Deserialize.
8 Years Ago
Fixed Owner init ordering issue
8 Years Ago
Add the csproj files for the new code generator. I think these were missed because Plastic was set to ignore *.csproj files, but the code gen won't run without them. I've stolen these from the test project.
8 Years Ago
- Work on Character, not completed yet - Moved NetworkEntity back out of its (accidental?) sub-folder, fixing all the missing NetworkEntity references in the project - Took some stuff out of GameModeUniversal that's now loaded separately by Bill's system
8 Years Ago
More character conversion work
8 Years Ago
Actually revert that commit for now because it breaks things in client/server only modes.
8 Years Ago
Undone some item serialization
8 Years Ago
Converted PlayerBelt (untested)
8 Years Ago
Converted PlayableCharacterInventory
8 Years Ago
Converted HeldItem
8 Years Ago
Converted HeldItem
8 Years Ago
ActiveItemController
8 Years Ago
Ported the rest of the serialization methods. all untested.
8 Years Ago
Character conversion work. See notes above 'Action subLateUpdate' in Character.cs for more info.
8 Years Ago
Character still has a bunch to do but not kinda works. You can walk around. Switching the default spawn to character instead of spectator.
8 Years Ago
Needed to add some #if SERVER flags around serializing to remove errors when in Client-only mode. We may be able to remove these later. Also fixed a bug in SingleUserInteractableEntity.
8 Years Ago
Character interface stuff
8 Years Ago
Buildings work
8 Years Ago
Fixed some door bugs
8 Years Ago
Connection token provider.
8 Years Ago
Temporary crash tester
8 Years Ago
Rename method
8 Years Ago
Remove my bug test