branchwiseguys/main/Network_Refactor/Buildcancel
20 Commits over 28 Days - 0.03cph!
Server build seems to work now
disconnection and loading fixes.
Fixed most client disconnect / reconnect stuff.
Fixed some stuff, shit's still broken though.
Making sure we always ReadBytes on Deserialize and messages, since not doing so can cause issues with getting the shared reader out of sync. Not sure if messages really need it.
Was reading bytes before ID in networkinput, caused a fuckup.
NetworkLevel work. And NPC walk zones work again.
NetworkLevel simplification
Fixed proxy character vis check rate
Fallbacks for physics overrides when not on a listen server
Clients can now reconnect bug free.
Steam server registration
Safe to return false from should serialize for now.