branchwiseguys/main/Network_Refactor/Buildcancel
20 Commits over 28 Days - 0.03cph!
Safe to return false from should serialize for now.
Steam server registration
Clients can now reconnect bug free.
Fallbacks for physics overrides when not on a listen server
Fixed proxy character vis check rate
NetworkLevel simplification
NetworkLevel work. And NPC walk zones work again.
Was reading bytes before ID in networkinput, caused a fuckup.
Making sure we always ReadBytes on Deserialize and messages, since not doing so can cause issues with getting the shared reader out of sync. Not sure if messages really need it.
Fixed some stuff, shit's still broken though.
Fixed most client disconnect / reconnect stuff.
disconnection and loading fixes.
Server build seems to work now