branchwiseguys/main/RacingGameModecancel
134 Commits over 31 Days - 0.18cph!
No more GetComponent calls in weapon pickup refills
Let weapon spawners swap around which weapon they're spawning
Won't do world space UI - too many icons
Fixed icon location bug. Added weapon pickup location info to the map
Vehicle entry/exit bug fix
Implementing Bill's fix for NetworkUser serialize bug
Use UserID on checkpoints instead of direct reference to the user. Prevents issues (which were happening occasionally) with init order and referencing
Label colour updates when custom allies update. Teammates now show blue correctly, instead of red
Getting custom ally data to sync properly to clients, plus warnings cleanup.
Working on update ally calculations
Added checkpoint world space POI
Add allies to winner list for checkpoint trigger end trigger
Checkpoint trigger zones embiggened
Fix checkpoint indexing bug when not all desired checkpoints can be created (due to limited buildings on map etc)
For levels with random checkpoint placement, re-do them each round
Fixed checkpoint numbering on client for disconnect/reconnect and new rounds
Fixed "randomness" in WiseGuys actually being deterministic after level gen seed
Don't show message when checkpoint isn't active
Fix checkpoint count on listen server, and update UI
Generate the vehicle checkpoint on a random piece of straight road
Just cleaning up a little
100% working fix, but messy. Will see if I can simplify.
Testing a fix for vehicle RPC init order bug
Fixing vehicle assignment timing issues. Still has a bug somewhere
Stop error on quit in editor
Fix bug with initial car placement
Allow your teammate to activate your next checkpoint
Adjust vehicle HP + minor bugfix
Vehicle respawn edit. Safer variant than a static var and might not get reset
Fix player spawn position bug
Respawn destroyed vehicles in the same spot a few seconds later
New editor testing option to skip start trigger requirements in game modes
Require four active users to start round
- Fixed spawning in cars; now waiting properly for vehicles to init before getting in.
- Now setting allies with your teammate in the same vehicle
Don't do checkpoints for late joiners
Fix spectator bug with multiple players
New system for getting a car
Allow a custom allies list, which will let us team up characters in race mode. Previously allies could only be based on character class.
Added map icons for checkpoints. Also fixed an old bug, with mission task icon always showing on the map.