branchwiseguys/main/Sandboxcancel

54 Commits over 0 Days - ∞cph!

6 Years Ago
More HP for the testing character
6 Years Ago
...
6 Years Ago
A bit more tidy
6 Years Ago
clean up
6 Years Ago
just a bit of tidy
6 Years Ago
Reduce weapon recoil a little
6 Years Ago
Changed criminal serialization to the new system, with a proper ShouldSerialize check, which stops unnecessary serialization happening all the time when the character changes weapon and other unrelated stuff on the same entity.
6 Years Ago
Fixed wanted stars not resetting when sighted by cops
6 Years Ago
Fixed vehicle collision crimes
6 Years Ago
New character type designed for testing. Goes fast etc
6 Years Ago
Fixed NPC addiction stats bugs
6 Years Ago
Fix NPC error message, now get a more correct error message...
6 Years Ago
Dispose method in base class. Bots join and work correctly in persistent modes now.
6 Years Ago
Remove unused method
6 Years Ago
Fix missing define
6 Years Ago
Wanted stars hide entirely when player isn't wanted. Nicer for modes that don't use crimes at all.
6 Years Ago
Wanted system working well, simplified + fixed some code, added the stars UI back in.
6 Years Ago
Update round-based casts that can now be more general and reference the base class shared content. Also gets welcome screen info text and scoreboard screen working.
6 Years Ago
All persistent modes handle respawn, not just Killing Spree
6 Years Ago
Removed code that's now in DoBaseGameSetup
6 Years Ago
Unity latest version doesn't like Ctrl+C as an editor key command anymore. Changed the quick connect command to Ctrl+E
6 Years Ago
Set up vehicles, NPCs, and events in persistent game mode
6 Years Ago
Remove no longer needed game mode events
6 Years Ago
Whacky races weapon signs fix/improvement
6 Years Ago
Adding shop support back in to the game
6 Years Ago
Fix again
6 Years Ago
Fix some server/client issues/mistakes
6 Years Ago
Persistent game mode WIP. Moved some things into the base class that can be shared. Persistent mode now uses the character select and spawn process properly, although there's no way to change your character once you have one, since that's always been per-round only so far.
6 Years Ago
Updated the IGameModeSpawnActions. Subclass IRoundBasedGameModeSpawnActions added.
6 Years Ago
Fix game mode selection bug
6 Years Ago
Added persistent mode testing mode
6 Years Ago
Persistent/Round-based markers in WiseGuysTools window dropdown
6 Years Ago
New PersistentGameMode class. No content yet.
6 Years Ago
Merge fixes
6 Years Ago
Update project version to the latest Unity 2018: 2018.2.7f1
6 Years Ago
More clean up and sandbox mode work
6 Years Ago
Commented and summaried most of the base game mode classes.
6 Years Ago
Merge
6 Years Ago
VehicleManager no longer has any references to game mode
6 Years Ago
NPC manager etc. no longer has any connection to game mode system.
6 Years Ago
Spawning players in a sandbox game mode.
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed NRE for missing building icon
6 Years Ago
namespacing, formatting
6 Years Ago
Moved some player connection callbacks to base class.
6 Years Ago
Fixed game modes not starting.
6 Years Ago
Fixed all errors.
6 Years Ago
More moving
6 Years Ago
Shifted some more stuff into the base class. Probably need to remove some nasty and unnecessary dependencies.