branchwiseguys/main/TeamDeathmatchcancel

30 Commits over 30 Days - 0.04cph!

7 Years Ago
OK, ReadyPlayerSelections DOES need to be a ulong UserID. NetworkUsers don't always arrive on the client before the game mode deserialize. Easier to store a userID than to find the actual user object immediately and try to guarantee the order.
7 Years Ago
Just refactoring into some better code
7 Years Ago
Fix game modes serializing way more than necessary due to some old code that was made obsolete
7 Years Ago
Revert gang trigger
7 Years Ago
Update serialization, cleanup, other stuff
7 Years Ago
Real-time updating of the character selection screen player counts, plus trying to clean stuff up (and mostly failing, might try some more)
7 Years Ago
Have game modes sync ReadyPlayerSelections to the client. Will let us update player counts on the character select screen on-the-fly
7 Years Ago
7 Years Ago
Team stuff
7 Years Ago
Clear character selection on disconnect
7 Years Ago
Fix a bug with character selection on reconnect
7 Years Ago
Kill on disconnect
7 Years Ago
Auto-balancing teams on join
7 Years Ago
Minor edit
7 Years Ago
Remove method double-up
7 Years Ago
Move class definition
7 Years Ago
Item pickups in Team Deathmatch
7 Years Ago
Adjust bottle and pipe damage and hit force, since they were weaker than basic fists
7 Years Ago
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode.
7 Years Ago
Missed a change.
7 Years Ago
Change loot spawners a bit so they can spawn anything, not just weapons
7 Years Ago
Change sign mats setting method, stop it overriding the saved materials
7 Years Ago
shop sign mats fix + mode edit
7 Years Ago
Fixing UI issues
7 Years Ago
Character type ID fix
7 Years Ago
Merge fixes from Main
7 Years Ago
Team emblems
7 Years Ago
Character edit again
7 Years Ago
Character type work
7 Years Ago
Team deathmatch initial work