branchwiseguys/main/TeamDeathmatchcancel

30 Commits over 30 Days - 0.04cph!

6 Years Ago
OK, ReadyPlayerSelections DOES need to be a ulong UserID. NetworkUsers don't always arrive on the client before the game mode deserialize. Easier to store a userID than to find the actual user object immediately and try to guarantee the order.
6 Years Ago
Just refactoring into some better code
6 Years Ago
Fix game modes serializing way more than necessary due to some old code that was made obsolete
6 Years Ago
Revert gang trigger
6 Years Ago
Update serialization, cleanup, other stuff
6 Years Ago
Real-time updating of the character selection screen player counts, plus trying to clean stuff up (and mostly failing, might try some more)
6 Years Ago
Have game modes sync ReadyPlayerSelections to the client. Will let us update player counts on the character select screen on-the-fly
6 Years Ago
6 Years Ago
Team stuff
6 Years Ago
Clear character selection on disconnect
6 Years Ago
Fix a bug with character selection on reconnect
6 Years Ago
Kill on disconnect
6 Years Ago
Auto-balancing teams on join
6 Years Ago
Minor edit
6 Years Ago
Remove method double-up
6 Years Ago
Move class definition
6 Years Ago
Item pickups in Team Deathmatch
6 Years Ago
Adjust bottle and pipe damage and hit force, since they were weaker than basic fists
6 Years Ago
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode.
6 Years Ago
Missed a change.
6 Years Ago
Change loot spawners a bit so they can spawn anything, not just weapons
6 Years Ago
Change sign mats setting method, stop it overriding the saved materials
6 Years Ago
shop sign mats fix + mode edit
6 Years Ago
Fixing UI issues
6 Years Ago
Character type ID fix
6 Years Ago
Merge fixes from Main
6 Years Ago
Team emblems
6 Years Ago
Character edit again
6 Years Ago
Character type work
6 Years Ago
Team deathmatch initial work