branchwiseguys/main/VehiclesAndStuffcancel
49 Commits over 30 Days - 0.07cph!
- A little bit of tidying on NetworkEntity - making it clear that the Connection/IsConnected is actually only set on the Server side.
- Some new car audio.
- Fixed up all warnings outside of BuildingSystem.
Added text to explain why you can't get out of that damn vehicle.
Remove vehicle seat exit debugging
Overhauled exiting vehicle seats
Initial health/damage work on vehicles.
Added wrecked version of car
Committing some partial work on vehicle damage FX etc
Added vehicle visual damage
Vehicle damage FX work. Removed temp stuff.
Can collide with vehicle wreckage. Also added Rust Water material to hidden changes list since it auto-updates but is unlikely to be manually changed on purpose.
Working on damage from explosions
Explosion damage in progress
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.
Forgot to commit added files
Merging from trunk. Unity 5.5 update.
Disabled decals on wreckage
Some in-progress work. Things a bit broken. Changing player health to allow for some direct server-side damage.
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
Added vehicle collision damage (to the vehicle)
Merging Unity 5.5 fixes from trunk.
Players terminate correctly when a vehicle is destroyed.
more car changes and explosion stuff
RIP cardiffuse_wrecked.psd.private.0
A couple of adjustments to vehicle prefabs
Fixed vehicle prefab issues
Merging in networking changes
Fixed issues with vehicle damage visuals
Made getting in/out of cars work with the new network system
Extra closing brace got in and ruined everything
Fixed vehicle in a more correct way now that I understand things better.
Added a little editor window with some buttons
Starting work on adding vehicle spawners
Working on vehicle spawns
Vehicle respawning work. Fixed init order bug. Corrected a few Random.Range errors around the project.
Vehicle respawning working in the real level
Added some force to explosions because it's cool