branchwiseguys/main/VehiclesAndStuffcancel
49 Commits over 30 Days - 0.07cph!
Added some force to explosions because it's cool
Vehicle respawning working in the real level
Vehicle respawning work. Fixed init order bug. Corrected a few Random.Range errors around the project.
Working on vehicle spawns
Starting work on adding vehicle spawners
Added a little editor window with some buttons
Fixed vehicle in a more correct way now that I understand things better.
Extra closing brace got in and ruined everything
Made getting in/out of cars work with the new network system
Fixed issues with vehicle damage visuals
Merging in networking changes
Fixed vehicle prefab issues
A couple of adjustments to vehicle prefabs
RIP cardiffuse_wrecked.psd.private.0
more car changes and explosion stuff
Players terminate correctly when a vehicle is destroyed.
Merging Unity 5.5 fixes from trunk.
Added vehicle collision damage (to the vehicle)
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
Some in-progress work. Things a bit broken. Changing player health to allow for some direct server-side damage.
Disabled decals on wreckage
Merging from trunk. Unity 5.5 update.
Forgot to commit added files
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.
Explosion damage in progress
Working on damage from explosions
Can collide with vehicle wreckage. Also added Rust Water material to hidden changes list since it auto-updates but is unlikely to be manually changed on purpose.
Vehicle damage FX work. Removed temp stuff.
Added vehicle visual damage
Committing some partial work on vehicle damage FX etc
Added wrecked version of car
Initial health/damage work on vehicles.
Overhauled exiting vehicle seats
Remove vehicle seat exit debugging
Added text to explain why you can't get out of that damn vehicle.
- A little bit of tidying on NetworkEntity - making it clear that the Connection/IsConnected is actually only set on the Server side.
- Some new car audio.
- Fixed up all warnings outside of BuildingSystem.