branchwiseguys/main/VisibilityFixescancel
8 Commits over 0 Days - ∞cph!
Changed character visibility to have three states. Characters that are nearby (currently, within 75m) but not visible to the player can still animate while having some other unnecessary features disabled, meaning their weapons can still play sounds in animation events and so on
Kill SetVisible on CharacterModel. SetVisibility is king now.
Disabled What's New screen again
Hit indicators work again