branchwiseguys/main/VisibilityFixescancel
8 Commits over 0 Days - ∞cph!
Hit indicators work again
Disabled What's New screen again
Kill SetVisible on CharacterModel. SetVisibility is king now.
Changed character visibility to have three states. Characters that are nearby (currently, within 75m) but not visible to the player can still animate while having some other unnecessary features disabled, meaning their weapons can still play sounds in animation events and so on