branchwiseguys/main/botscancel
55 Commits over 31 Days - 0.07cph!
Fixed putting weapons away
Bots can now play decently as zombie players. Also bugfixes
Doubled Zombie HP because things were too easy
Bots can exit the plane successfully, although they teleport instantly to the ground. THAT'S GOOD ENOUGH.
Bots successfully depart from the plane, but just hover in the air
Bots starting to handle the plane
Bots handle being in prison
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
AI item selection work. Not quite right at the moment
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
Fix bug with NPC manager and spawn %
Much faster zombie finding for AI
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.
Move some client-only stuff out the the base player prefab. Spawn it only on client
Bot damage working correctly
Fixed bot player not setting ServerPosition
Moved character collider + other stuff
Bot player spawning in on command.
Character ICharacterControl refactor work
Working on ICharacterControl
Still working on AI for player characters. All broken at the moment
WIP for AI inputs for playable characters.
Better place for the character broadcast code
Fix possibility to select dead targets
Dumb code to get things working
Fixed NPC spawn ratios to work correctly with the new types, and new "should spawn" tickbox
Exclude player zombie from NPC manager spawn options
Bot players can be added successfully, but have no AI yet
Apparently we can't just call SetConnection at the end. Moved it back to its old spot
Working on bot player stuff
Connection not required to set up new users, allowing for bots