branchwiseguys/main/bots/PersistentPersoncancel

28 Commits over 31 Days - 0.04cph!

6 Years Ago
Merge in from Main
6 Years Ago
Final fixes
6 Years Ago
Simplifying
6 Years Ago
Don't actually need INetworkedUser now that I decided to recombine the human and AI user classes back into a single NetworkUser. Just reference the class
6 Years Ago
Spectator integration.
6 Years Ago
More cleanup/bugfix
6 Years Ago
Cleanup, bug fixing
6 Years Ago
Fix Zombie AI refs
6 Years Ago
Removed PersistentPerson from the base Character and put it into PlayableCharacter only. If we want persistent data on basic NPCs we can change it back, but for now just having a persistent entity for player characters is simpler.
6 Years Ago
Merged in the latest from Main
6 Years Ago
Moving stuff
6 Years Ago
Minor edits
6 Years Ago
Cleaning up
6 Years Ago
Fixes
6 Years Ago
Rename the user manager back to the old name
6 Years Ago
Minor edit
6 Years Ago
Client/Server cleanup
6 Years Ago
Might be able to get away with a single NetworkUser that can cover both human and AI (bot) players
6 Years Ago
No compiler errors anymore, but still a bit of a mess
6 Years Ago
Partial work on PersistentPlayer system. This is a non-compiling commit - don't select this revision.
6 Years Ago
Minor edits
6 Years Ago
Merge in latest from Main
6 Years Ago
Turn off apex news check
6 Years Ago
Bug fixes
6 Years Ago
Changing things where possible from using NetworkUser, to the more general PersistentPerson
6 Years Ago
PersistentPerson on Character
6 Years Ago
Merge in the latest from Main
6 Years Ago
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.