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98 Commits over 0 Days - ∞cph!

3 Years Ago
Comment only
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3 Years Ago
Minor fix
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3 Years Ago
Moving things around
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3 Years Ago
Merge in the latest from Main
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3 Years Ago
Minor edits
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3 Years Ago
Update gang mission package icon
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3 Years Ago
Adding a minor feature
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3 Years Ago
Gang client notifications working, but should probably be moved
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3 Years Ago
Allow persistent notifications
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3 Years Ago
Gang mission messages
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3 Years Ago
Pass through "show task complete message" info
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3 Years Ago
Working on user visible events on gang missions
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3 Years Ago
Fixed mission payout info bug
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3 Years Ago
Minor rename
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3 Years Ago
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
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3 Years Ago
Mission task work
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3 Years Ago
Nav arrow for gang missions
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3 Years Ago
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
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3 Years Ago
Wording improvement
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3 Years Ago
Gang mission data gets copied to client in combined C+S mode
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3 Years Ago
Select mission gangs randomly again
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3 Years Ago
Fixes, UI, etc for missions
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3 Years Ago
Gang mission work
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3 Years Ago
Gang mission fixes and UI work
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3 Years Ago
Get gang mission user
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3 Years Ago
Formatting only
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3 Years Ago
Add safe contents to gang inventory change event
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3 Years Ago
Gang HQ safes try to spawn on the first floor
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3 Years Ago
Safes face the right way (towards the center of the room)
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3 Years Ago
A safe spawns in gang buildings, though it can be hard to find...
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3 Years Ago
Gang mission stuff
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3 Years Ago
Classic Unity null overriding fix
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3 Years Ago
Mission reward edit
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3 Years Ago
Destroy gang mission package when the mission is over
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3 Years Ago
Gang mission tasks set up
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3 Years Ago
#if CLIENT'd some UI code
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3 Years Ago
merging phone stuff
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3 Years Ago
All payphone missions working again with the refactored mission system
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3 Years Ago
Refactoring the mission system to allow the extra nuance gang missions need. Tasks can now have certain parameters set that are ScriptableObjects themselves, which simplifies the number of different task types we'll need.
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3 Years Ago
Missions
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3 Years Ago
More
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3 Years Ago
Delivery mission task work
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3 Years Ago
Simplified - Decided missions don't actually need to know about THE package, and just knowing about the definition rather than the instance is enough. If missions end up with multiple packages, they can be different types (or the code can be updated).
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3 Years Ago
Shared context mission work
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3 Years Ago
Improved some mission parameter stuff
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3 Years Ago
Bug fixes and stuff
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3 Years Ago
Making item receive task able to drop items into gang safes and so on
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3 Years Ago
Gang missions
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3 Years Ago
More work on gang mission stuff. Non-functional at present
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3 Years Ago
Starting on how the gang missions will be created and work with each other
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