8,451 Commits over 2,131 Days - 0.17cph!
Fixed console system fuck ups.
Network Entity parenting bugs.
Adding networkentity parenting.
Creating a test to test out group switching errors and partial serialization.
Refactored sever init and level loading. NetworkEntities can now self init.
Adding method for reflection events
Removed redundant NetworkChannel
Renamed Client and Server
Placed everything inside Facepunch.BNet namespace.
Network bug fixes and issues.
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
Fixed some connection / disconnection bugs.
new whitebox buildings and map update
Pretty sure this fixes any delay between fire animations being triggered.
Fixed problem with dead characters blocking bullets.
Added in lotpreab generation.
fixed m4 viewmodel rear sight
fixed jumping animations so the land, the feet touches the ground better
tone down the ADS fire animations for the pistol / m4
fixed broken skin rigging on player model
fixed the crouch anims so the feet stay planted on the ground
tweaked the crouchwalk animations so they're lower and more distinct from the standing/walk animations
tweaked the pistol viewmodel's sprint animation
Removed the old building system
whitebox building 1 updated