8,451 Commits over 2,131 Days - 0.17cph!
Added some methods for getting and adding deltas.
Implementing the new serialization change that have been worked out.
UI is now far more consistent with website. Changed colors, added some graphics.
Setting up UI framework to fill out for the client
Add 'Ended' state to server game mdoe states. Stripped out client UI calls from server side. The client should be able to do most of that just by looking at the server's game state changes.
Disable HW statistics setting so we won't have to worry about GDPR compliance
Starting to remove spawning from pre-round state
Fix compile errors that were stopping separate client/server from compiling.
Remove Debugger.Launch call in plugins project
Moving some game mode stuff around
Cleaning up NetworkGameMode
Setting up some UI to support all of the required states
No server UI on listen server please
Fix bootstrap bug on listen server
Merge my network stats stuff into Main
Editor-only stats UI for the server. Got network output stats working.
NetworkInfo doesn't need so much server content now that server has no GUI. Left some in for listen servers
Before working on network improvements, revamped the network stats, getting rid of all the tricky calls to RakNet internals and encapsulating them in a NetworkStats class. Just check .Stats on NetworkClient or NetworkServer
Fixed player label in HUD for clients.
decreased length for testing
Added some loot prefab for CNR game mode
Oops, off by a factor of 10
Slightly more conservative value
Interpolation clock tweaks
Trying a way simpler VariableInterpolationClock implementation. Let's see how jittery it is on the real server.
Changed title screen text back to WiseGuys (from "Plan Z")
Events work, refactoring/cleanup
Make Client/Server separate work
Changed signature of the death event, robbers now have 3 lives.