repowiseguys_serializationcancel
107 Commits over 184 Days - 0.02cph!
Dumb thing where players spawn bullets. Just learning + testing
Get a random username automatically on start so we'll get a unique userID
Handing disconnection, re connection. Shit though.
Stopped being able to make a child a parent.
Fixed trying to instantiate scene entities on client
Worked out a lot of parenting issues.
Passing in client info via struct
Moved all update calls etc. to one place.
Fixed a lot of build errors and added standalone build testing.
Fixed a few warnings, fixed switch tolerance
Reduced GC to basically zero for reading and writing the raknet stream
Fixed some errors with networkgroups
Converted some scriptableobject stuff to monobehaviour
Stats, TestEntity npc things
Ownership and entity refs
Changed how entities are written
Group replication and destruction
Bodged observer shit, hard to keep this clean...
Cleaned NetworkLevel loading interface