244,485 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Igor is in the anim viewer
10 Years Ago
Updated tutorial Switched score panels to main UI handler
10 Years Ago
Added textures & materials for Igor
10 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
10 Years Ago
Added Igor rig source
10 Years Ago
Added Igor.fbx to characters folder
10 Years Ago
tweaked test_court wall positions
10 Years Ago
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed a couple of script errors after cleanup.
10 Years Ago
Cleaned up the networking framework.
10 Years Ago
Updated game manifest
10 Years Ago
Reorganized some decor folders
10 Years Ago
Fixed resources spawning on cliffs
10 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added UI prefabs
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Implemented basic client connection process, including message table synchronization.
10 Years Ago
Added using Arcade.Math to scripts that need it
10 Years Ago
Added Vector2i and LineSegment2i to Arcade.Math instead of Arcade.Interior
10 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
10 Years Ago
Extracted Marmoset nodes for Shader Forge use.
10 Years Ago
Fixed walls not using the type from the saved data
10 Years Ago
Moved over content and prefabs needed for room editor
10 Years Ago
Started moving over room editor code
10 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
10 Years Ago
added megafire hose wires to test court
10 Years Ago
Now using ProtoBuf encoded payloads for messages.
10 Years Ago
Can now specify hard-coded message identifiers in protobuf schema files. Message identifiers are now sent using a variable length encoding.
10 Years Ago
Finished `Arcade.Networking.ProtoBuf.MessageTable` class.
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
cleaned up court sand lightmap psd
10 Years Ago
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
bot
10 Years Ago
OSX Build
10 Years Ago
wip
10 Years Ago
10 Years Ago
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
10 Years Ago
Updating the base entity stuff.
10 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
10 Years Ago
First pass at C4 sounds
10 Years Ago
waterfall special fx
10 Years Ago
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
10 Years Ago
Tweaked position of lock on top tier door
bot
10 Years Ago
Linux Build 618
bot
10 Years Ago
LinuxDS Build 402
10 Years Ago
Water, river and rock stuff.
10 Years Ago
Use the correct sound template for the cargo plane loop
10 Years Ago
Fix radiation sounds not playing
bot
10 Years Ago
OSX Build 450