242,890 Commits over 3,867 Days - 2.62cph!
Adjusted small storage scale and color
Fixed an error with the mesh filter in the prefab scenes.
Added large wood storage model
Wooden storage box checkin. (new scale)
Updated the wooden box so its now smaller in scale.
Updated to UnityVS 1.9.8.0
Missing Profiler.EndSample()s
Fixed spawn reliability and raycast success issues.
merge from main
testing trees, rocks, bushes on legacy
Fixed pvt far pages looking sharpened; filtering issues
Fixed pvt pre-pass first frame results
Fixed pvt pre-pass blocking render call; wasn't async enough
Fixed blocking pvt pre-pass render call; wasn't async enough
Removed Debug.Logs from AudioRanomizer >:(
Fixed not being able to melee attack doors
Fixed EAC warning not showing
More crazy profiling
Tweaked the smoothing groups of the rock bases.
Added HeatHaze shader and assets, prefab in Prefabs/FX/Atmosphere
Post-build deployment, GUID: 88618c9f-3dd9-4e4d-b604-559a9ca1133e
Documentation updated during deployment build 88618c9f-3dd9-4e4d-b604-559a9ca1133e.
Documentation updated during deployment build 88618c9f-3dd9-4e4d-b604-559a9ca1133e.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed GetPixel(s) vertical coordinates to match the screen space coordinate system.
Added `RawImage.GetPixel()` and `RawImage.GetPixels()` methods.
Fixed shiny dirt areas on terrain
Made crafting times server lag independant
More profiling
Disregard empty chats
Tweaked tickrates
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed being able to walk through doors
Fixed codelock sending whitelist to players
Fixed compile errors
Add audio randomizer and first pass at new rock sound
CodeLock now saves whitelist to disk
some b14 bullshit
Merge from main
CodeLock now saves whitelist to disk
Started working on animal search behaviour.
Updated game proxy URL to the new domain.