242,768 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
tutorial tweaking and some images
10 Years Ago
removed some casting code
10 Years Ago
Made a few building part prefabs.
10 Years Ago
Made conditional models work with new build system (wip)
10 Years Ago
Hammer block highlighter
10 Years Ago
Fixed temp code left in terrain shader Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
10 Years Ago
Made Tools->Update->Prefabs never fail
10 Years Ago
Updated prefabs + game manifest
10 Years Ago
Cleaned up and reorganized terrain shader code; particularly the atlas part Removed more obsolete terrain shaders
10 Years Ago
- Copied DebugCamera out to a standalone prefab. - Made a copy of island_arid_1 in the concept scenes folder, cleaned up so that it functions properly outside of the game - Renamed the cliff rock prefabs to cliff1, cliff2 and so on - Started some prep for biome specific Season settings support
10 Years Ago
Terrible looking health bars
10 Years Ago
Files.
10 Years Ago
Properly setup the rustle triggers on all bush prefabs Changed flower clutter shader to the double-sided foliage one
10 Years Ago
More documentation.
10 Years Ago
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
10 Years Ago
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Some more documentation and cleanup.
10 Years Ago
Documentation updated during deployment build 4d08d1c8-2202-46ea-8423-f694f3b2b3ab.
10 Years Ago
Documentation updated during deployment build 4d08d1c8-2202-46ea-8423-f694f3b2b3ab.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Some more docs / API cleanup.
10 Years Ago
Documentation updated during deployment build b729ca34-ad02-4824-a28b-48a9590ad552.
10 Years Ago
Documentation updated during deployment build b729ca34-ad02-4824-a28b-48a9590ad552.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Bunch of comments added to stuff related to coroutines.
10 Years Ago
Added ice sheets
10 Years Ago
Post-build deployment, GUID: 5b032e6d-259d-441a-847c-4699b324d7ef
10 Years Ago
Post-build deployment, GUID: 106e7ae5-45a5-421a-aeee-8fb73f72dd88
10 Years Ago
Documentation updated during deployment build 106e7ae5-45a5-421a-aeee-8fb73f72dd88.
10 Years Ago
Documentation updated during deployment build 106e7ae5-45a5-421a-aeee-8fb73f72dd88.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Merge branch 'nojs'
10 Years Ago
[ultimate_soldier] Fixed guns not being visible.
10 Years Ago
Made prey animals avoid predator animals
10 Years Ago
Bindings are now ignored in case they were generated while on a different branch.
10 Years Ago
Increased animal run speed
10 Years Ago
Documentation updated during deployment build 806d667a-8777-419a-b802-f05c253afe9d.
10 Years Ago
Documentation updated during deployment build 806d667a-8777-419a-b802-f05c253afe9d.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Now using .dox files rather than .md so that we can use doxygen commands.
10 Years Ago
Now using .dox files rather than .md so that we can use doxygen commands.
10 Years Ago
Stuff.
10 Years Ago
Merge branch 'master' into nojs
10 Years Ago
Removed mesh manipulation from terrainBlendObject; not necessary anymore because of raytraced terrain normal map Mopped up a little
10 Years Ago
Demolish option Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh