242,768 Commits over 3,867 Days - 2.62cph!
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
tutorial tweaking and some images
removed some casting code
Made a few building part prefabs.
Made conditional models work with new build system (wip)
Fixed temp code left in terrain shader
Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
Made Tools->Update->Prefabs never fail
Updated prefabs + game manifest
Cleaned up and reorganized terrain shader code; particularly the atlas part
Removed more obsolete terrain shaders
- Copied DebugCamera out to a standalone prefab.
- Made a copy of island_arid_1 in the concept scenes folder, cleaned up so that it functions properly outside of the game
- Renamed the cliff rock prefabs to cliff1, cliff2 and so on
- Started some prep for biome specific Season settings support
Terrible looking health bars
Properly setup the rustle triggers on all bush prefabs
Changed flower clutter shader to the double-sided foliage one
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Some more documentation and cleanup.
Documentation updated during deployment build 4d08d1c8-2202-46ea-8423-f694f3b2b3ab.
Documentation updated during deployment build 4d08d1c8-2202-46ea-8423-f694f3b2b3ab.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Some more docs / API cleanup.
Documentation updated during deployment build b729ca34-ad02-4824-a28b-48a9590ad552.
Documentation updated during deployment build b729ca34-ad02-4824-a28b-48a9590ad552.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' into deploy
Bunch of comments added to stuff related to coroutines.
Post-build deployment, GUID: 5b032e6d-259d-441a-847c-4699b324d7ef
Post-build deployment, GUID: 106e7ae5-45a5-421a-aeee-8fb73f72dd88
Documentation updated during deployment build 106e7ae5-45a5-421a-aeee-8fb73f72dd88.
Documentation updated during deployment build 106e7ae5-45a5-421a-aeee-8fb73f72dd88.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' into deploy
[ultimate_soldier] Fixed guns not being visible.
Made prey animals avoid predator animals
Bindings are now ignored in case they were generated while on a different branch.
Increased animal run speed
Documentation updated during deployment build 806d667a-8777-419a-b802-f05c253afe9d.
Documentation updated during deployment build 806d667a-8777-419a-b802-f05c253afe9d.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' into deploy
Now using .dox files rather than .md so that we can use doxygen commands.
Now using .dox files rather than .md so that we can use doxygen commands.
Merge branch 'master' into nojs
Removed mesh manipulation from terrainBlendObject; not necessary anymore because of raytraced terrain normal map
Mopped up a little
Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh