242,746 Commits over 3,867 Days - 2.62cph!
Documentation updated during building of 82d50498a49fd2c49e87959e7795625dea90382b.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
added docs for Tilemap.cs
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed the bad ambient light and smog.
added docs to Graphics.cs and Graphics_Serialization.cs
untracked Pngcs meta file
Post-build deployment, GUID: 92e56501-5baa-4098-bfbc-d89f45cb76db
Documentation updated during building of 07524641916d77bab05cb08a2a9e3ca370a00e20.
Documentation updated during building of 07524641916d77bab05cb08a2a9e3ca370a00e20.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
- Updated TOD
- Added a DOF control script to FilmCamera prefab
- Tweaked SkyDome settings to hog CPU less
- Moved some utility scripts around
Some placeholder building component icons
Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
Merged pie menu branch into construction2
Added in-engine translation class
Made PieMenu replace Context Menu
Fixed Icon Updating
Fixed Item phrase updating
Stripped HTML context menu
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
untracked Pngcs meta file
- Added some utility animation controller scripts for filming
- Tweaked shot 1 paths
- Added Eagle asset and animations
idle / holster / deploy animations for the view model fishing rod
Simplifying a lot of stuff. Need to simplyfy the bootstapper now and add some testing stuff for quick iteration.
tweaked bolt rifle vm deploy anim
Post-build deployment, GUID: eaafb7ce-ad34-445b-8acf-5c3f680b74c4
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Temporary fix for error caused by packaging a C# game more than once (it was deleting a loaded assembly).
C# games can now be packaged from within the BBDK.
Some improved C# error and warning reporting, and hovering over lines in the console stops them from disappearing.
C# games can now be loaded directly from their source code in the BBDK.
Added mesh position offset to grass system
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
Added tool cupboard
Added player flags
Post-build deployment, GUID: d7f00379-3131-4d1c-bbf4-89b121fd1ea0