usertonycancel
reposbox-deathmatchcancel

88 Commits over 31 Days - 0.12cph!

Yesterday
Satchel charges can blow up from damage which'll override the attacker
Yesterday
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
Yesterday
Cleaned up the gluon and fixed fucked up effect
Yesterday
Fixed WorldModels not getting created for a bunch of weapons :/
3 Days Ago
Reduced warmup text size A couple of NRE fixes
3 Days Ago
Cycle spawn cameras less frequently, add time display to hud that isn't the debug text
6 Days Ago
Make Draw2DTest use a CommandList, VrForward -> Forward
6 Days Ago
Add hand grenade pickup to quicktest to test an issue Start cleaning up attack code - unified attack events to be more explicit
6 Days Ago
Unify starting ammo
6 Days Ago
Add a bunch of pickups to quicktest
6 Days Ago
Don't re-equip the same weapon in SwitchWeapon
6 Days Ago
This isn't necessary
14 Days Ago
OnPlayerKilledPlayer validation Fixed warnings in HornetGunWeapon
15 Days Ago
Added player gibbing, damage system wrapped in TraceAttackInfo.From( tr, ... ), added DeathmatchDamageInfo [temporary, I wanna see what we need to add before thinking about merging to DamageInfo]. Explosions will create every gib. https://files.facepunch.com/devultj/1b2211b1/sbox-dev_3gY6EMu0Bd.mp4
15 Days Ago
Add BaseWeapon.DeployTime, resolves #86
15 Days Ago
Add data annotations to GameConfig Add Crowbar hit sound
16 Days Ago
AmmoResource is not null fix in Pickup
17 Days Ago
Removed WeaponModel.BeamEffect, any notion of beam effect from base weapon - this lives in GluonWeapon, responding to events Removed some logs Rename OwnerPlayer() to Owner, add some comments
20 Days Ago
Update rat death prefab to use new version of impactfleshmist
20 Days Ago
Show a countdown on the scoreboard when we're in results stage, resolves #83
20 Days Ago
Same throw position code for RPG
20 Days Ago
Add icon to crossbow bolt projectile
20 Days Ago
Fixed shotgun and mp5 default clip sizes
20 Days Ago
Unify headshot damage, add gameplay config for it
20 Days Ago
Buff Python damage to 50 (was 12)
21 Days Ago
Added `sbdm.bots.notarget` Fixed projectiles not carrying over correct kill icons, added proper icons for rpg projectile, mp5 projectile
21 Days Ago
HornetProjectile sound can be null, remove the sound but keep the code there because the RPG noise is crazy loud for a fish
21 Days Ago
🤦🏻 - fixed CrossbowWeapon projectile direction, resolves #77
21 Days Ago
Fixed another tripmine error when there's no parent
21 Days Ago
Play third person attack animations where relevant, resolves #80
21 Days Ago
Fixed kill feed row height, resolves #79
21 Days Ago
Forgot to uncomment this
21 Days Ago
Add weapon icon to kill feed entries
21 Days Ago
TimedExplosive -> Explosive (updated prefab refs too)
21 Days Ago
Hook up ammo resource to grenade pickup
21 Days Ago
Fix TripmineWeapon NRE (player invalid), add assert if the placed tripmine prefab is not valid
21 Days Ago
Die if we dip below 1 health, ceil health on hud, resolves #73
22 Days Ago
Add scorch to explosions Reduced shell bounce sound range significantly
22 Days Ago
WorldModel/BaseCarryable doesn't define/implement backpack feature, instead send events on creation/destruction of WorldModel Add WeaponPlayerAttachment, can either attach a prefab (that'll get spawned) or a referenced GameObject in WorldModel's hierarchy Don't need these
22 Days Ago
Add component that plays only self collision sounds, add to bullet eject prefab
22 Days Ago
Get rid of the game / overlay render code in ViewModel because it's fucking up some of the guns (ones we're using mp5 anims for)
22 Days Ago
Fix RpgWeapon NRE
23 Days Ago
Use Application.IsDedicatedServer wherever we were using IsHeadless before Add CrossbowWeapon, CrossbowProjectile, needs some polish/improvements but is working Fixed renderer viewmodel logic
23 Days Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
23 Days Ago
Shotgun: Increase crosshair gap
23 Days Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon
23 Days Ago
Add Shotgun, incremental reloading, reload cancelling option
27 Days Ago
Add voices UI, tweaked voice transmitter properties to not be worldspace
27 Days Ago
Don't do effects if we're the server in many cases
27 Days Ago
Rat: if on ground, keep pitch at 0